The Rise and Fall of Sega: From Arcade Success to Console Failure
TLDR Sega's success in the arcade industry led to their venture into the home console business with the Genesis, which saw great success in North America. However, poor decisions such as releasing add-on consoles and rushing the release of the Saturn, along with competition from Sony's PlayStation, ultimately led to Sega's downfall and transition to being solely a game publisher.
Timestamped Summary
00:00
Sega went from having over half the video game console market in the U.S. with the Sega Genesis to abandoning the console business entirely after Dreamcast in a few short years.
05:01
Sega launched the Sega CD add-on for the Genesis in 1992, but add-on technology for consoles was ultimately not a good idea because the business model of the video game console industry relies on software sales, not hardware sales.
10:44
Sega's decision to release add-on consoles like the Sega CD and 32X, as well as rushing the release of the Saturn, led to limited market appeal, confusion, and ultimately, the failure of these products.
16:29
Sega's success with the Genesis in America led to tension between the Japanese and American markets, resulting in Sega of America's frustration and departure from the company, and ultimately, Japan's decision to discontinue the Dreamcast and exit the hardware business entirely.
22:01
Sega was originally an arcade company that had enormous success in the arcade industry before venturing into the home console business with the Genesis and master system, and was eventually acquired by Gulf and Western and merged into Paramount Pictures.
27:20
Sega becomes a publicly traded company after a management buyout and quickly resumes its success in the arcade industry, but Nakayama pushes for Sega to enter the home console business as a diversification bet, leading to the surprising success of the Genesis in North America.
32:35
Sega's success in the arcade industry is due to their constant iteration and innovation in hardware and games, leading to the development of the first 3D polygonal games like Virtua Fighter, which had a huge impact on the video game industry and influenced the direction of the PlayStation console.
38:18
The launch of the PlayStation by Sony in the mid-1990s caused a significant decline in Sega's arcade and console business, leading to a drop of 60% in the arcade industry and ultimately the demise of Sega.
44:01
The surprise launch of the Sega Saturn at the E3 conference in May 1995, followed by Sony's announcement of the PlayStation's release date and price, led to the death of Sega as consumers, retailers, and developers all turned towards Sony's superior and more affordable console.
49:43
The death of Sega was caused by the failure of the Saturn console, the success of Sony's PlayStation, and the shift of the arcade industry to home consoles, leading Sega to transition to being solely a game creator.
54:54
Sega transitioned from being a hardware business to a game publisher, making games for Nintendo, PlayStation, and Xbox, as well as mobile games, after the failure of the Saturn console and the shift of the arcade industry to home consoles.
01:00:12
Sega of Japan rejected a potential partnership with SGI to power their next generation console, which ultimately led to Tom Kalinsky, the CEO of Sega America, suggesting that Jim Clark call Nintendo of America instead, highlighting Sega's unwillingness to partner with outside companies as a factor in their downfall.
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