The Progress of Artificial Intelligence in Games and Beyond

TLDR The development of AI in games like chess and poker has showcased the progress of artificial intelligence, with machines beating humans at these games. AI has the potential to drive better than humans, write best-selling novels, and perform better at surgery, but there are also concerns about the responsible deployment of AI and the ongoing debates surrounding granting personhood to artificial intelligence.

Timestamped Summary

00:00 A wooden figure called the Turk, created in the 1770s, was able to play chess against humans and beat them, which was a significant advancement at the time.
05:36 The mechanical Turk, a chess-playing automaton, was actually controlled by a little person hidden inside the cabinet, which raised questions about the possibility of a machine beating a human at chess.
10:20 Chess has always been a way to demonstrate the progress of artificial intelligence, with the goal of teaching a machine to play chess being a milestone achievement, and the development of AI in chess has involved creating shortcuts and best practices for the machine to follow.
16:01 The development of AI in chess involved creating shortcuts and best practices for the machine to follow, which is what Deep Blue did when it beat Gary Kasparov in 1997, becoming the first computer to beat a human chess grandmaster in regulation match play.
21:17 DeepMind, a Google AI outfit, developed a program called AlphaGo that uses game strategy to teach itself and make decisions based on patterns in data, with the goal of applying this problem-solving approach to tasks like Alzheimer's and cancer research.
26:26 In addition to chess and Go, AI has also been developed to win at imperfect information games like Texas Hold'em poker, with machines like Liberatus AI and Deep Stack being able to intuit and bluff their way to victory.
32:08 AI has the ability to self-teach intuition and has beaten humans at games like poker and Ms. Pac-Man, and AI researchers predict that within the next few decades, AI will be able to drive better than humans, write best-selling novels, and perform better at surgery.
37:34 AI has the potential to come up with ideas and solutions that humans have never even thought of, which is both exciting and scary.
42:59 Certain games, like tic-tac-toe and connect four, can be easily solved and always result in a draw or a win for the first player, while more complex games like chess and poker are more difficult for computers to solve due to the imperfect information and multiple possible moves.
47:51 Computers are able to analyze and study the outcomes of poker games from a statistical perspective, but they do not pick up on human expressions or "tells" like humans do, leading to a list of games where computers don't perform as well as humans, such as Pictionary and Tag, due to the complexity of these games from a technical perspective.
52:56 The conversation shifts to the potential dangers of relying on artificial intelligence and machine learning, with the host and guest discussing the need for vigilance and responsible deployment of AI, as well as the ongoing debates surrounding granting personhood to artificial intelligence.
58:02 The hosts discuss their shift away from cultural relativism and the inclusion of moral absolutes in their philosophy.
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