Stewart Butterfield's Journey from Computer Games to Slack
TLDR Stewart Butterfield transitioned from a computer game project to creating Slack due to financial constraints and faster completion times. Despite challenges faced with the Glitch game project, he managed to shut it down gracefully and provide new opportunities for affected employees.
Timestamped Summary
00:00
Business travelers are finding that mixing leisure with work trips keeps them recharged and excited.
03:12
Stewart Butterfield decided to pivot from a computer game project to a photo-sharing site due to financial constraints and the belief that the new project could be completed faster and more successfully.
06:02
Stewart Butterfield reflects on the early days of the internet and the potential of technology to facilitate human interaction, highlighting the challenges faced with the Glitch game project due to its unconventional nature.
08:55
Stewart Butterfield faced challenges with the Glitch game project due to technological limitations and the shift towards mobile devices, leading to a difficult decision to shut it down despite a committed audience.
11:38
Stewart Butterfield reflects on the emotional impact of shutting down the Glitch game project, but managed to provide support and new opportunities for the employees affected by the closure.
14:17
Stewart Butterfield emphasizes the importance of making Slack easy to explain and having others advocate for the product in order to maximize its potential success.
17:09
Stuart Butterfield, founder of Slack, was interviewed live on stage at the How I Built This Summit in San Francisco.
Categories:
Business